Armor in Aeternum is categorized based on its encumbrance level. These categories light, medium, and heavy dictate a player’s mobility, defensive capabilities, and combat effectiveness. Each type provides a unique balance between protection from damage and agility in movement and combat maneuvers. The classification directly influences dodge distance, stamina regeneration, and the amount of damage a player can mitigate. For instance, armor that allows for quicker movement will generally provide less protection than bulkier alternatives.
The significance of armor classification lies in its strategic implications for player builds and combat roles. Choosing the right type allows players to optimize their performance based on their preferred playstyle. Lighter options enhance mobility and damage output, while heavier selections prioritize survivability and crowd control. Understanding the trade-offs associated with each category is crucial for success in both Player versus Environment (PvE) and Player versus Player (PvP) scenarios. Historically, this balance has been a core element of combat strategy, requiring players to adapt their gear to the specific challenges they face.