The phrase under consideration refers to the acquisition of a specific digital file, typically a computer game or associated content. This action involves obtaining the relevant files from a source, often online, and saving them onto a local storage device for later use. An example would be initiating a procedure to save game data to a computer’s hard drive.
The relevance of this process stems from providing access to interactive entertainment. The benefits include the ability to experience the content at one’s convenience, potentially offline. Historically, methods of acquiring such files have evolved from physical media distribution to primarily digital distribution, impacting consumer access and the software industry’s business models.